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Nine inch nails quake
Nine inch nails quake








nine inch nails quake

We got so hooked on first-person shooter games and these were, like, the first first-person shooters.īut anyway: we’re making Downward Spiral, we’re in the Tate House, we had a PC there and Wolfenstein 3D: Spear of Destiny had just come out. Trent was a massive, massive gamer back then. Trent and I had moved to Los Angeles and we were living in the famous Sharon Tate house where we were finishing the Broken and Fixed EPs and we were just beginning the Downward Spiral. KEVIN KEATING: How did Nine Inch Nails get connected with id to score the original Quake soundtrack?ĬHRIS VRENNA: So, let’s go all the way back to 1993. Join us as we shed a little light on how the video game soundtrack that forever changed video soundtracks came to be.

nine inch nails quake

We were lucky enough to have Kevin Keating from San Francisco Bay Area Concerts bring us an interview with Chris Vrenna. Not only did it cement the tone of Quake – it helped usher in the era of CD-quality soundtracks composed like studio albums, a far cry from the programmed MIDI and 8-bit music of the day. Of course, to talk about Quake’s atmosphere is to talk about one of its other leading legacies – its soundtrack.ĭesigned by Trent Reznor and Chris Vrenna of Nine Inch Nails, Quake’s soundtrack is sinister, industrial and unnervingly subtle. Released in 1996, id Software’s first-person shooter pushed gaming technology with its real-time 3D rendering, expanded online multiplayer with now-staple modes like Capture The Flag, and made an indelible impression on gamers with its moody, Gothic horror aesthetic. Quake as a pioneer in gaming is putting it simply.










Nine inch nails quake